Game Designer, Game Producer
I designed and deployed several educational games in the past 3 years for SplashLearn. The games were designed to make learning concepts of Maths and English fun and engaging. My young audience swings between the age of 3 to 11, so the games were designed keeping their imagination in mind. I was responsible for end to end design phase of these games, which includes initial concept pitch, planning milestones, conducting research and design iteration before releasing the final MVP version on web, iOS and Android.